![]() settings :: LuaSettings: Allows reading the current mod settings.commands :: LuaCommandProcessor: Allows registering custom commands for the in-game console accessible via.remote :: LuaRemote: Allows inter-mod communication by way of providing a repository of interfaces that is.script :: LuaBootstrap: Provides an interface for registering event handlers.Not available inside handlers registered with LuaBootstrap::on_load. game :: LuaGameScript: This is the main object, through which most of the API is accessed.To facilitate that, some are provided as global classes. Need to have access to instances of these classes. To make any use of the API, therefore, you The classes and events used in this phase are documented here on this website.įor more information about how mods are loaded, initialized, and the different phases, see Data Lifecycle.Īll of the scripting API functionality is implemented via class members. ![]() The prototypes are documented on the wiki: Prototype definitions ![]()
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